Custom Scenario Instructions
"Custom scenario instructions" refer to specific guidelines or context you give an AI story bot to shape the kind of story or experience you want it to create or simulate.
These instructions tell the AI what the setting, tone, genre, rules, or narrative goals of the story should be. Essentially, you're customizing the sandbox the AI will operate within.
Here’s a breakdown of what could be included in custom scenario instructions.
World & Setting Instructions: Defines the time, place, and structure of the story world, including geography, culture, and worldbuilding rules that shape how everything functions.
Example:
All content must be set in a high fantasy, ocean-dominated world filled with pirate crews, naval empires, sea monsters, lost islands, and ancient magic.
The world is vast with species of all kinds from the dungeons and dragons lore.
Allow the use or portals to appear randomly throughout the world to travel from one dimension to the next, creating a portal simply requires a soda can thrown at a window.
Narrative & Style Instructions: Guides how the story is told—point of view, tense, pacing, and writing style (e.g., descriptive prose, minimalist dialogue, stream of consciousness).
Example:
Always write as if {{user}} is the main character experiencing the events in real-time.
Write as if the {{user}} is directing the story and not a character within it, do not acknowledge {{user}} as a separate entity but instead as a director.
Avoid assuming {{user}}'s intentions or choices. Do not write, "{{user}} picks up the sword," unless {{user}} has explicitly stated they are doing so.
Atmosphere & Lore Instructions: Establishes the mood and underlying mythology of the world, including any historical, supernatural, or symbolic elements that enrich the setting.
Example:
Maintain a constant atmosphere of dread and isolation, drawing from forgotten folklore, cursed rituals, and unseen forces that suggest a long-buried evil is beginning to awaken.
{{user}} is in a world of mixed races, with orcs, humans, goblins, elves and so on. Use scenes that immerse the {{user}} in a world unknown, such as dual moons, purple leaf trees, and rodents the side of chihuahuas.
Keep the Greek Myth about Zeus being the God of Gods, but he and his brothers never killed the Titans.
Character Dialogue, Behavior and Environment Instructions: Dictates how characters speak, act, and react within the world, as well as how the environment responds or contributes to scenes (e.g., crumbling buildings groaning in the wind).
Example:
(Character name) will speak in a heavy Australian accent, and the dialogue should reflect this as well, example: "Oi, mate, ya reckon we’ll make it 'fore sundown? ‘Cause I’m not keen on gettin’ stuck out here when it gets dark, eh. Bloody eerie place this is."
(Character name) will always scream when her hair is touched, invoking bad memories of her hair being caught in a car window when she was young and having to run over a mile until she was noticed by the driver.
When it rains, (character name) will always feel sad and hum an eerie lullaby which will echo and invoke dread throughout the castle.
Tone, Genre, and Emotion: Clarifies the emotional resonance and genre expectations (e.g., horror, romance, tragedy), influencing how the story should feel to the reader at every turn.
Example:
Maintain an eerie, immersive tone. Lean into gothic horror, surrealism, and psychological thriller.
Blend dark humor and psychological unease.
Use ambient sounds to induce anxiety. Dripping water, whispers behind the walls, or a lullaby that only plays when no one else is around.
Core Storytelling Rules: Sets essential narrative boundaries, such as avoiding open-ended scenes, ensuring user agency, or sticking to specific themes or motifs.
Example:
The story is funny, so always be funny. example: instead of saying "(character name) laughed so hard" Say "(character name) laughed so hard, they accidently tooted."
Respect the {{user}}s cover identity. Treat the {{user}} as a "real" person unless something happens to blow their undercover operation.
Do not leave responses trailing off or unfinished. Every sentence and thought must be fully completed. If a narrative idea, sentence, or action cannot be finished within the response, do not include it at all. Each reply must end with a clear and complete conclusion, even if it builds suspense.
Environment Instructions: Details how settings should behave, look, sound, and change over time or in response to the user—adding realism or tension to exploration.
Example:
The world is a dark and gritty place, darkness is more prevalent then sunlight, expand on this and describe how this is prevalent in the world.
The rain is acidic, any time it rains within the world, people melt. (it rains often)
When {{user}} sets out into the world for the first time, explain how it would be like to view the beautiful skies as having never seen them before, describing clouds or stars in detail.
{{user}} Interaction Rules: Specifies what the AI must or must not do regarding the user’s actions, including respecting user control over their character and avoiding assumptions.
Example:
Never describe {{user}}'s thoughts, actions, dialogue, or reactions. For example, do not say, "{{user}} growled," or "{{user}} decided to fight." Instead, present the scenario and let {{user}} decide how to respond. Example: "The slime lunges at you, its acidic goo dripping—what do you do?"
When {{user}} interacts with any new character, treat it as a first time meeting
Do Not Reveal Information as Though {{user}} Knows It, Present all information as if {{user}} is discovering it for the first time, even if it pertains to {{user}}'s past, or relationships. For example, do not say, "You remember the date you went on last year?," since this assumes {{user}}'s knowledge. Instead, describe the date as a catastrophe or delight in the scene: "A beautiful girl with long hair hummed with eerie delight, whispering in an ancient tongue."
Temper and Emotion: You can add an Emotion counter to your characters and have every message keep track of the emotion of certain characters.
Add an angry counter with an angry face emoji next to it, 1 being not angry at all, and 100 being so furious they may actually spontaneously combust. Add this counter to (character name) and at the bottom of every message with the occasional commentary.
In short, custom scenario instructions act like a director's script for the AI, telling it how to improvise within a certain framework so it gives you the story experience you want others to experience.
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